3-2 Plan of Action
I have been looking around for a jumping-off point to get the fishing line going, and I have not had much success. However, I dug and dug and finally found my plan. So this plan of action came from this link right here:
https://medium.com/swlh/how-to-implement-a-pulling-chain-in-vr-in-ue4-4abdca5ed817
This is a pulley system which is not quite a fishing rod, but it's not quite so far off of not only what I have, but where I want to go with the project. This project has the length of the cable component being set and measured, which activates certain things in the scene. Theoretically, this means two things:
1. Cables and their lengths can be accessed and controlled with scripts
2. That length would be able to looked at and measured, and the delta of the length could also potentially be able to trigger things with scripts.
The implementation for how I see this would be as follows:
-Getting the initial cable length
-Changing the fish to not just disappear but to grab the bobber and swim the other way
-Check the delta of the fishing line to see if the person yanked it back
-Fish caught!(hopefully)
A lot of the challenge here is going to be finding the actual components in the blueprint system to make these individual pieces work but once I figure those parts out I feel pretty good about this plan.
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